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KRAFTON, Inc. has unveiled five upcoming games at its third consecutive KRAFTON Media Day at gamescom 2026, highlighting its expanding publishing strategy and projects spanning multiple genres. The five titles currently in development are NO LAW, Project ZETA, Age Twisters, TARAE: The Unbound, and PUBG: DED.NET.

NO LAW
Developed by Neon Giant, NO LAW is an open-world first-person shooter RPG set in the lawless urban environment of Port Desire.
Built using current Unreal Engine technology, the game focuses on player agency, with decisions affecting narrative outcomes, environmental threats and gameplay opportunities.
Project ZETA
Developed by NIRVANANA, Project ZETA is a Multi-team Tactical Arena (MTA) game that moves away from traditional MOBA lane structures.
Each match features four three-player squads entering objective-focused combat from the beginning. Global testing is planned as the studio continues refining gameplay balance and systems.
Age Twisters
From Piccolo Studio, Age Twisters is a two-player cooperative adventure centred on a grandfather and granddaughter.
The story follows their relationship across four different stages of life, with asymmetrical abilities and adaptive dialogue creating different gameplay experiences for each character.
TARAE: The Unbound
Developed by Boundary, TARAE: The Unbound is a dark fantasy action RPG inspired by East Asian folklore, Buddhist reincarnation cycles and karmic themes.
The game aims to offer a distinct visual and narrative direction compared with the traditional Western medieval fantasy setting commonly seen in the genre.
PUBG: DED.NET
PUBG STUDIOS also revealed PUBG: DED.NET, a spin-off set in a 1996 Pacific Northwest-inspired region called Cascadia.
Rather than following the traditional battle royale format, the game transforms PUBG’s survival mechanics into a session-based roguelite experience.
Opening the event, Taeseok Jang, Head of Global Publishing and PUBG Franchise, reflected on nearly a decade of managing PUBG:BATTLEGROUNDS. Jang noted that the operational and community lessons learned from the flagship title are now being applied across partner studios to develop original intellectual properties and expand player demographics.
He said, “Creating games that are remembered for years is difficult, and it takes time. There are no shortcuts, and there is no easy path. Just as PUBG endured that journey and reached its fans, I hope the games on this stage will ultimately reach theirs and be loved as well. We will keep moving boldly forward on that journey, together with our players.”
gamescom 2026
All five titles will be playable or showcased at the KRAFTON booth in Hall 9 at Koelnmesse during gamescom 2026, which runs from 26th August 2026 to 30th August 2026.
